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The Expendabros

Sunday, August 17th, 2014

The Expendabros is a promotional game for The Expendables 3 made by the developers of BroForce. It features multiple “bro-versions” of the characters from The Expendables series, such as Bro Christmas and Broney (very unfortunate name, huh?) Ross. It’s completely free, and available to download until December 31st, 2014. The only thing is you have to have downloaded the Steam client to download and play it.

You can get it here: store.steampowered.com/app/274190

Alien Isolation Gamescon Trailer

Saturday, August 16th, 2014

Call Of Duty: Advanced Warfare – Multiplayer Reveal Trailer

Wednesday, August 13th, 2014

Picatinny rails in the year 2054? Sledgehammer Games, please.

Aside from that, it looks cool. Lasers, jetpacks, semi-dynamic maps, but also an awful lot of one-hit-kill weapons. I guess we’ll see how it plays November 4th.

Call Of Duty: Advanced Warfare Story Trailer

Tuesday, July 29th, 2014

They were even kind enough to sneak in a bit of Multiplayer footage at the end.

Ground Branch Update: Rain System

Saturday, June 28th, 2014

DoorKickers Beta Now Available

Friday, June 27th, 2014

Doorkickers Beta

After multiple Alpha iterations, DoorKickers has now reached beta status. The following changes and features have been introduced to the Beta build of DoorKickers:

Features:

– Challenges: in addition to the 3-star system, you can now complete challenges for each level. These do not count towards unlocking weapons but do gain your troopers XP.
– Plan saving: all paths up to the first “Play” command are saved and restored when restarting the map, also called the Daimaju feature (https://www.youtube.com/watch?v=X5P849j6q5c).
– Unlockable items: items are now unlocked using the Stars currency.
– Unlockable classes: trooper classes (assaulter/breacher/etc.) are now unlocked by leveling up your squad.
– 8 new firearms.
– 3 new armor types.
– 8 new maps.
– Many improvements to enemy AI.
– Line of sight preview when drawing a path.
– Proper feedback indicators for enemies that are about to execute a hostage + added countdown timers for executioners.
– Feedback for the range of all sounds. Can be switched off in options.
– Added indicators for shield area of cover.
– Added enemy tooltips that show their equipment and intentions.
– When the line of fire is blocked by a friendly unit, a proper graphical indicator is rendered.
– The VIPs in “Protect the VIP” scenarios must be activated by proximity in order to be able to control them.
– Can customize the name/appearance of your troopers (wip, for now you can only loop through all the troopers in the database).
– Can now change resolution from the in-game video options.
– Support for more .wav formats. Previously an unknown format would crash the game.
– Added reverb sound effects (wip).
– Added new graphics/sounds effects (ejecting bullet shells, rain, fire etc.).
– Graphical updates to many maps, including the training ones.
– Improved overall graphics.
– Can now disable map zooming/panning from the options menu.
– Arrested enemies auto-move outside the line of fire between a swat and a fellow enemy.
– Selecting between paths that are over-imposed is now much easier.
– It is now possible to switch between pages in the Single Mission selection screen, via the small buttons on the bottom.
Fixes:

– Fixed the 50 mods limit downloaded from Steam.
– The “Export replay to movie” feature now works correctly on more (all?) hardware configurations (and faster).
– A crash that would sometimes happen after enabling/disabling mods and playing a game.
– Mods are no longer deleted after starting the game in offline mode.
– Deploy slots no longer look weird on very large screen resolutions.
– Flashbangs that could sometimes kill an enemy if they hit him.
– Too many trooper radio sounds in replays.
– A bug where shields would not stop bullets coming from grazing angles.
– Snipers can no longer target VIPs.
– A bug where modded weapons would show up more than one time in the equipment menu.
Modding / Structure changes:

– When updating a mod, the mod.xml “description” field is no longer updated on Steam Workshop.
– Can now use additional breaching charge types on a door.
– Maximum map size is no longer hardcoded at 4096×4096, though it’s still limited by the maximum texture size supported by the GPU. Recommended 8192×8192.
– Added more rendering layers (can now control which item renders on top of what item with more precision).
– All weapon mods that use bullet_trace.tga + bullet_trace_shotgun.tga should now use the .dds versions. Will remove the .tga ones in the next update.
– All weapon mods should update the firearms flare rendering layers to mimic the ones in the new equipment.xml version.
– All weapon mods should add bullet-shell-on-the-ground sounds like in equipment.xml. If your mod already added such sounds (e.g. SiC), make sure to take them out or add them using the new fields in equipment.xml.
– Graphics / Explosion sounds for flashbangs/breaching charges are now moddable. Mods that modify the flashbangs/breaching charges should modify them according to the new equipment.xml (added the explosion sounds and graphics).
– Crowbar/lock-picks added to the equipment items and can now be modded.

inthekillhouse.com/doorkickers

Metal Gear Solid V: The Phantom Pain E3 Gameplay

Tuesday, June 24th, 2014

Team Fortress 2: Expiration Date

Wednesday, June 18th, 2014

If you have 15 minutes to kill, it’s a great watch. You don’t really have to know much about TF2 to enjoy it, either, but it helps.

Threezero – Titanfall Atlas Titan Figurine

Tuesday, June 17th, 2014

Titanfall

There is currently a pre-order up on Threezero for a Titanfall Atlas figurine. 20″ tall, the Atlas features 100 articulation parts, with 5 pistons that control the movement of the waist. The armor plates on the torso and legs are moveable, and the top part and cockpit light up with red/blue IFF. Comes with a fully posable 6″ IMC Battle Rifle Pilot figure which can be positioned in the cockpit, and comes with an R-101C carbine and fabric clothing.

The Atlas comes with the XO-16 chaingun and ARC Cannon weapons, the later exclusive to Threezero.

www.threezerostore.com/index.php?type=Categories&id=21&pid=64&lang=en-US

Official Call of Duty: Advanced Warfare – “Induction” Gameplay Video

Monday, June 9th, 2014

Well, it looks more Killzone than Call of Duty, so there’s that.

Sniper Elite V2 Is Free On Steam For A Limited Time

Thursday, June 5th, 2014

SEV2_Free_PromotedPost

Sniper Elite V2, a game in which you snipe Nazis during WWII, is currently free on Valve’s content delivery platform, Steam. Take advantage of the deal while you can.

store.steampowered.com/app/63380

Watch Dogs – Character Trailer

Saturday, May 10th, 2014

Team Fortress 2 – Heavy Minigun Prop

Sunday, May 4th, 2014

I am Heavy Weapons Guy….and this is my weapon. She weighs one hundred fifty kilograms and fires two hundred dollar, custom-tooled cartridges at ten thousand rounds per minute. It costs four hundred thousand dollars to fire this weapon…for twelve seconds.

YouTuber Cory Alexander developed this prop model of ‘Sasha’, the Heavy class’ default minigun from Team Fortress 2. Built using 3D printed parts along with traditional materials and techniques, ‘Sasha’ features lights, motors, and full sounds.

This build is a component of a Heavy costume that will be revealed at Phoenix Comicon in June.

Call Of Duty: Advanced Warfare Reveal Trailer

Friday, May 2nd, 2014

Frank Underwood as the head of a rogue PMC? The new Call of Duty looks pretty cool.

Advanced Warfare drops November 4th, 2014.

Sir Isaac Newton Is The Deadliest Son Of A Bitch In Space

Wednesday, April 30th, 2014

I got your three laws right here, Asimov!

Evolve – 4v1 Interactive Trailer

Sunday, April 27th, 2014

Evolve is a new video game from Turtle Rock Studios, the developers of the Valve-published Left4Dead. It involves 4 players (big surprise) facing off against a fifth player as a giant monster, who eats creatures in the game space to ‘evolve’, gaining new abilities and additional armor as they progress.

Space Apps Reno – Pip-Boy 3000

Saturday, April 26th, 2014

Space Apps Reno: Pip-Boy 3000 from Pip Boy on Vimeo.

For their entry for the Space Wearables Challenge in the Space Apps 2014 Challenge, Space Apps Reno developed a working Pip-Boy 3000, featuring real-time mapping and an on-board Geiger counter, among other tools. It even has actual Pip-Boy graphics for that authentic, post-apocalyptic feeling.

Alien: Isolation – Developer Diary ‘Lo-Fi Sci-Fi’

Sunday, April 20th, 2014

After the disappointment that was Aliens: Colonial Marines, this is the Alien game that needs to be released. One survivor struggling against an ever present, Xenomorph threat in a dimly lit environment. I especially like how they’re going back to the low tech future roots of the original movie in regards to the in game displays.

Alien: Isolation drops October 7th, 2014.

www.alienisolation.com

Broforce

Saturday, April 12th, 2014

Mix Metal Slug with retro-style pixel art, throw in 15+ 80’s and 90’s action heroes as playable “Bros”, and garnish with a multitude of explosions, and you pretty much have Broforce. Looks pretty sweet.

At the moment, it’s an early access title, which means you pay for it now and get to play through the various betas up to the final release.

store.steampowered.com/app/274190

www.humblebundle.com/store/p/broforce_storefront

Snake Plissken’s Escape

Tuesday, April 8th, 2014

Snake Plissken’s ESCAPE – Video game pre-production milestone video from Neurobellum on Vimeo.

This footage is (thankfully) all that remains of ‘Snake Plissken’s Escape’, a video game that was to be published by Namco and released back in 2005. Developed by the remaining ‘Dead to Rights 2’ staff, the game would have featured a storyline approved by Carpenter, Russell, and Hill and a full body scan of Russell for the titular character. The developer’s influence is obvious when compared to their previous work, ‘Dead to Rights 2’: acrobatic gunplay with dual wielding and slow motion, which frankly seems a bit beyond Snake’s demonstrated capabilities.

DoorKickers Alpha 9

Friday, February 28th, 2014

2014_2_28_0_21_24

DoorKickers Alpha 9 sees the addition of body armor, more complex shield options, and less-than-lethal options, along with an ‘Arrest Warrant’ mode, where a specific NPC must be arrested to win the game.

The following features and fixes have been implemented into the newest build:

Features:
– New scenario type: Arrest Warrant.
– Body Armor added to the game. Select it from the inventory menu.
– Stinger Less-Lethal grenades added
– Tazer Less Lethal gun
– New shield models + improved shield mechanics
– 1/2 playback speed option for viewing replays
– New trooper skins + better animations
– Graphics improvements
– Improvements to enemy/swat AI

Fixes:
– Troopers now properly remember the weapon they had in hand before breaching a door.
– Fixed some issues with snipers
– Fixed unable to breach with shotgun as secondary weapon when activating potential waypoint
– Trooper stats are no longer updated and XP is no longer reset when viewing replays
– Fixed invisible walls on very large screen resolutions
– Fixed immortal troopers
– Sniper bullets ignore cover now

As always, you can buy access to the latest Alpha build which includes the full version upon release at the official website – inthekillhouse.com/

DoorKickers Alpha 8

Thursday, February 6th, 2014

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New classes, experience gain, and bug fixes galore. DoorKickers has added plenty of brand new features in the latest Alpha 8 build.

The following features and fixes have been implemented into the newest build:

Features:
– Shield trooper class
– Snipers (off map asset available in select missions)
– Windows
– Troopers gain XP and advance in rank (though nothing to do with that, yet!)
– Better enemy AI + pathfinding
– Added “open replays folder” option + replays file name
– Improvements on trooper control

Fixes:
– Trooper statistics are no longer updated after watching a replay
– Less sounds overlapping in replays
– Stealth Class no longer kicks doors
– Silenced weapons are no longer heard through walls
– Flashbang target no longer resets to default when setting a gocode
– Fixed a bug where a dead trooper would not be replaced
– Fixed a bug where completing HostageRescue on a mission with more than 1 rescue zone would not end mission
– Fixed playing “Aborting” sound after shotgun-breaching a locked door
– Fixed a couple of crashes, tweaked some stuff and in general improved the game in too many ways to mention here.

As always, you can buy access to the latest Alpha build which includes the full version upon release at the official website – inthekillhouse.com/

Titanfall Alpha Gameplay

Sunday, January 19th, 2014


tf by Shyakugaun

Titanfall is only in alpha and it’s already looking pretty intense, and more importantly fun… I may have to buy a nex-gen console/PC before this comes out.

Titanfall – Atlas Titan Trailer

Sunday, December 29th, 2013

DoorKickers Alpha 7

Saturday, December 21st, 2013

2013_12_21_15_56_12-570x350

Just in time for the Holidays, KillHouse Games has released the latest build of DoorKickers, Alpha 7.

The following features and fixes have been implemented into the newest build:

– Replays!
– Major improvement to enemy AI. They will seek cover. They will move around. Even we can’t predict what their doing.
– New models and animations for troopers/enemies (replaced old ones entirely)
– Added “Delete” option to final waypoint: deletes path up to the previous waypoint or the entire path otherwise
– Added personalized trooper portraits for the Stuff of Legends price tier
– Improvements to the random mission generator
– Various gameplay/control/graphics improvements
– Modding / Structure changes: Can use secondary weapons for beaching (modding request)

Fixes:
– Moved game files on Linux from ~home/DoorKickers to ~home/.local/share/DoorKicker
– Game should run smoother on older hardware
– Fixed a crash from 0.0.60
– Fixed accuracy being incorrectly calculated for shotguns
– Fixed a bug where troopers’ names were not visible

As always, you can buy access to the latest Alpha build which includes the full version upon release at the official website – inthekillhouse.com/