The first Black Ops map pack is mere days away from release, at least for those with an Xbox 360. 4 new multiplayer maps plus the sixth Zombies map will be released on Feb. 1 on Xbox Live, with the PC and PS3 to follow at some point. The new maps also feature new levels of interactivity not seen in previous CoD multiplayer, including Kowloon’s ziplines and Discovery’s destructible ice bridge. And of course the new zombies map, which takes place in a Soviet launch facility, will feature new weapons, perks, and enemies (Soviet zombie space monkeys!).
Archive for the ‘Video Games’ Category
First Strike Black Ops Map Pack
Wednesday, January 26th, 2011Dead Space 2 Launch Party
Tuesday, January 25th, 2011Unlike most launch parties I’ve attended, I was actually the first to arrive. And by arrive, I mean arrive early. By 30 minutes.
My enthusiasm left me out in the literal cold.
But it was worth it, because I was the first in line!
Now, compared to the high-capacity Reach or Black Ops parties, this was more of a very small social gathering. There couldn’t have been anymore than 10 people in the store when midnight finally arrived. That’s not to say it wasn’t fun, just a different kind of fun. Discussions with the employees about comics, movies, video games, pop culture, and anything else a fanboy would love to talk about led to the time passing by quickly and with a lot of laughs. I also received some cool promotional materials just for being there, such as an advertisement banner and an oversized game box. And then there was the prize for being first in line: the amazingly awesome necromorph drawing!
Overall, it was one of my favorite launch parties yet. It was fun, I got cool stuff, and most importantly I got the game quick so I could go home and play it. BTW, Dead Space 2 is terrifying! It doesn’t disappoint.
NSFW – Hail To the King, Baby!
Monday, January 24th, 2011Finally, the wait is over! Well, almost. May 3rd shows the release of the much anticipated Duke Nukem Forever. A well-known source of amusement on the internet due to its constant delays over a developmental period of 10+ years, it was always thought of as nothing more than vaporwear. The final blow seemed to be in 2009 when 3D Realms finally let go of development for various reasons. But now, thanks to 2K Games and Gearbox, we’ll finally see this legendary series return. Now, it’s a bit painful to have to wait even just a little over four months for release day, I know, but if this trailer is any indication of what’s to come, then the wait is well worth it.
Just a reminder: If the title of this article did not give it away, this is DEFINITELY NSFW!
Bad Company 2 Vietnam Expansion
Tuesday, January 18th, 2011Just a quick reminder that BC2: Vietnam is coming out on Tuesday, December 21st for consoles and was already available for PC via the EA Store on the 18th. It costs $14.99 or 1200 microsoft points.
NSFW – Trashtalking Doesn’t Work in Real Life It Seems
Tuesday, January 18th, 2011Rooster Teeth, creators of the popular Machinima franchise Red Vs. Blue has recently started a new series they call Immersion, where they introduce video game-related situations to real life scenarios. In one video, they introduce ‘Shane’, a 13 year special operations veteran, who proceeds to fire ten rounds at a target 100 yards out. Afterward, he repeats this exercise, but with the addition of simulated multiplayer trashtalking and all the swearing, name calling, and general annoyance that comes with it, courtesy of the Mega 64 crew.
It’s hilarious stuff, but if the title didn’t give it away, it’s not something you’ll want to view in the work place or near those with sensitive ears. Click at your own risk: Immersion: Online Gaming Distractions
There Is An Underbarrel Flamethrower!
Tuesday, January 18th, 2011On my Black Ops Weapons article, I claimed that an underbarrel flamethrower never existed. However, one of our readers alerted me to a model that existed as early as WWII. Created by the Finns, it was an underbarrel mount for the M44 flamethrower which was used on the Suomi KP/-31 submachine gun. While not entirely like the underbarrel Flamethrower found in Black Ops, this proves the concept still has some basis in reality. Thanks!
Has Devil May Cry Gone Emo?
Tuesday, January 18th, 2011The newest “Devil May Cry” game isn’t being developed in-house by Capcom like previous titles, but instead has been outsourced to “Heavenly Sword” and “Enslaved: Odyssey to the West” developer Ninja Theory. With this new developer comes a brand-new look and attitude for the demon hunting protagonist. Instead of his trademark white hair, wise-cracking antics, love of pizza, and demonic overpoweredness, the new Dante has black hair, doesn’t speak much at all, smokes, and most importantly, seems kind of weak compared to earlier iterations of the character. For the most part, fan reaction has gone the way of “They replaced Dante with an emo!”*. Even so, it’s still too early to see if Ninja Theory really did screw up or their take on the character fits within the beloved franchise.
*Some fan reactions:
Black Ops Midnight Launch
Tuesday, January 18th, 2011Once again, I attended a launch party at my local Gamestop, this time for Black Ops. I arrived early at around 9:30, and still ended up as number 45 in line, since the staff was taking pre-orders as early as 7 PM. Despite this, the evening was enjoyable enough. A makeshift tournament of Modern Warfare 2 was among the available entertainment with a five dollar gift card as the top and only prize. I did sign up, but was quickly distracted when the staff put up a demonstration copy of Black Ops on the PS3, so I forfeited the tournament to try the new CoD instead. I played a few rounds of mulitplayer with some of the other attendees and was very impressed with the game, especially when compared to Modern Warfare 2. There were also refreshments in the form of pizza and a local band named Arete played at the event. The eventual wait in line passed quickly, and I rushed home with my new prestige edition, eager to bust out my new RC-XD car.
Always Check your Six
Tuesday, January 18th, 2011I’m far from suggesting that Black Ops accurately depicts combat, but some rules of engagement are universal in both real life and the digital arena. For example, disaster always strikes when you don’t cover your rear flank:
Moral of this clip: Lay down a claymore or you’re just feeding someone’s killstreak rewards. Preferably mine.
Black Ops Weapons
Tuesday, January 18th, 2011Being a ‘Tactical’ Fanboy, there’s something that’s been bothering me a bit: What’s up with the weapons in CoD: Black Ops? It’s like the devs over at Treyarch were salivating over some 1970s issues of Soldier of Fortune, said to hell with the game’s 1960s setting, and decided that Vietnam was fought with AKS-74Us and Galils. To Treyarch’s credit, there’s plenty of period appropriate weaponry, but for every M16 and M72 LAW there’s a FAMAS and Beretta 686 White Onyx double barreled shotgun just waiting to be picked up. Seriously, a hunting shotgun?!? Treyarch, what the hell?
And don’t get me started on the lame-ass “I can haz prototype?” excuse. Just because real life black operatives may have fielded advanced equipment and weaponry doesn’t excuse the use of MP5ks with modern-esque red dot sights, roughly a decade before the MP5 was even produced and reflex sights were patented. I also had to laugh at the following:
-NVA soldiers wielding SPAS-12 shotguns
-Every magnified gun scope is called an ACOG, even with the SUSAT and Swarovski scope
-Masterkey shotguns and flamethrower underbarrel attachments. Too early for the former, and the later never existed
-Any number of weapons even being in the game, including, but not limited to, the AUG and G11 rifles, CZ75 pistol, Strela-3 launcher, Spectre M4, ete.
-Other anachronisms and errors on their part
It’s fine that the devs wanted to put a little variety into the weapon selection, but a flimsy excuse is still a flimsy excuse.
In conclusion, there’s a big difference between being somewhat realistic with weapon variety, and making weapons available decades before they would be otherwise. Despite my ranting, I don’t mind using an HK-21 or Uzi in the game, but I’d rather Treyarch just own up and admit they did it because they could, not because of some lame ‘prototype’ excuse.
Medal of Honor
Tuesday, January 18th, 2011Medal of Honor doesn’t single-handedly define the first person genre. Nor does it introduce some radically new idea or change the way we look at games in general. But rather, like Call of Duty, it also broke away from its WWII roots and reboots in a modern setting. In many ways, it’s just like the other ‘modern warfare’ shooters that are already on the market. So why even get it? Because, it does what it does very well, and it’s also pretty damn fun.
The story takes place in Afghanistan over a two day period during Operation Enduring Freedom. During that time, you’ll switch, with fairly equal playtimes, between a SEAL, Army Ranger, and “Tier One Operator”, with an Apache helicopter mission thrown in for flavor. The campaign does a good job of being believable. Soldiers interact with a sense of camaraderie, and converse with accurate force-specific jargon. Equally realistic objectives and scenarios are also within the campaign, mirroring the kind of operations these men would undergo in real life. The influence of the military sources that were used in the creation of the game are apparent. It’s also worth mentioning that the frame rate does drop significantly when the action gets really frantic, but it’s not game breaking.
The controls are the same as MW2, at least on the consoles, so if you’re coming from that game you won’t get that sense of ‘controller shock’ that can occur with other titles. You’ll receive the standard assortment of weaponry found in any other game of this kind: assault rifles, shotguns, pistols, etc. The ever present one hit kill knife is also in the game, and is as satisfying as ever. The Apache segment is on-rails, and you only control the weapons. This works fine, however, as it’s more fun to shoot at targets without worrying about piloting as well.
Multiplayer is a much different game compared to single player, having been developed by Battlefield creator DICE. Much like Battlefield, there are different classes to choose from and weapons to unlock, but that’s pretty much where the similarities end. The maximum number of players for each team is 12, players can’t form into squads, and maps are relatively small, making CQB a common occurrence. Damage from weapons is also greater, so death is much more common. It’s fast and frantic, and it’ll be sure to tide you over until Black Ops comes out next month.
Overall, Medal of Honor doesn’t offer much that hasn’t already been seen, nonetheless it’s a solid game. I highly recommend it.
Bulletstorm ‘Epic Edition’ To Include Early Access To The GoW3 Beta
Tuesday, January 18th, 2011Saddened by the news that Gears of War 3 was pushed back from its original release date? Can’t wait for some awesome Gears multiplayer action? Then the (possible) solution is Bulletstorm! A very limited number of first run Bulletstorm copies on the Xbox 360 will be labeled as the ‘Epic Edition’ and will include an early access key for the Gears of War 3 multiplayer beta, along with a number of exclusive in-game upgrades and bonuses. Unlike a majority of special editions released these days, the ‘Epic Edition’ will almost entirely be composed of preorder copies, so if you’re interested in playing the beta before everyone else you’ll have to put some money down now. Bulletstorm is coming out February 22, 2010 and the GoW3 beta will be available sometime in the Spring.
Last Chance Reminder for MoH Beta
Tuesday, January 18th, 2011Medal of Honor comes out October 12th, but before then EA is running an open beta from the 4th to the 7th. Included with the beta are two new maps; Shahikot Mountains and Kunar Base, two new games modes, Combat Mission and Sector Control, and a multitude of fixes including increased weapons damage, improved character hitboxes, and the inclusion of the F2000, G3A4 and P90 PDW in the unlock tree. It looks like this beta more completely represents what the final multiplayer experience will be when MoH comes out, so why not sample it now?
Halo: Reach Launch Party
Tuesday, January 18th, 2011<a rel=”attachment wp-att-15402″ href=”http://soldiersystems.net/?attachment_id=15402″><img title=”Believe it or not, this is a chick… and she games [and eats] competitively.” src=”https://soldiersystems.net/wp-content/uploads/2010/09/Reach-Event-0071-322×430.jpg” alt=”” width=”322″ height=”430″ /></a>
I recently attended one of the many midnight launch parties for Halo: Reach thrown at various retail outlets across the States. Not sure what to expect, I found the local GameStop where I pre-ordered my copy already full of people barely after 10:00 P.M. I prepaid, got my pickup number, and waited in the store. There was pizza and soda, but very little in the way of entertainment; Halo Legends was playing along with the same continuous loop of Halo: Reach related videos, so I spent most of my time conversing with the other fans in attendance about the game itself. About fifteen minutes before twelve, we were all told to wait outside the store in number order. The first ten people got Reach related swag in the form of a poster or display item. I was number 25, so I got jack. Even so, not a bad night at all.
Since we were allowed in only 5 at a time, I had to wait a little after midnight to get my long-awaited copy, but when I finally did, I rushed home and started to play. This is definitely the best Halo title yet. And no, I didn’t get her digits.
Review for H.A.W.X. 2
Tuesday, January 18th, 2011H.A.W.X. 2 is an arcade flight game. Unlike a simulator, which tries to replicate the realities of flight, the arcade flight genre simplifies the process to make it more enjoyable for a wider audience. Luckily, this is the way I prefer it. Who needs reality slapping them in the face while shooting down enemy craft or doing multiple barrel rolls at 1400+ miles per hour? Not me, and it makes for quite the action packed experience.
There are several modes available in H.A.W.X 2: Story, Free Flight, Survival, Arcade, and Multiplayer.
Story mode takes place in the near future and is told from the perspective of pilots from three countries: USA, UK, and Russia, and their involvement in quelling insurgent and Russian Ultranationalist activities across the globe. This is somewhat familiar territory for recent military-based games, but it still works. The inclusion of Ghost Recon and references to other Clancy games is also a nice touch. Most missions involve dogfighting in fighter planes, but the occasional UAV, recon, bombing, or AC-130 mission adds a bit of variety. After completing the entire story, you can play custom versions of the missions using any unlocked planes and loadouts you have. It’s pretty fun to tear through earlier missions in an F-22 Raptor or A-10 Thunderbolt II.
Free Flight is simply a threat-free way to try out your new planes in any of the game’s environments.
Survival is, what else, a survival mode. You pick your plane and fight off waves of increasingly difficult enemies until you finally lose. It’s a good way to gauge a plane’s abilities in combat situations.
Arcade is one of the more interesting modes. Every story mission is represented, but also has a certain restriction placed on it. This can be anything from being allowed only your cannon to being forced to play an entire mission in assistance OFF mode. These missions then become either fairly simple or frustratingly difficult.
Finally, multiplayer allows for other players to face off in matches. Sadly, I wasn’t able to find a match online, so I can’t properly review this portion of the game.
In-game environments look incredible. Thanks to GeoEye, every location is highly detailed and are a real treat to view, especially in HD. Planes are also equally detailed, but the human models and non aerial vehicles leave a bit to be desired. Of course, the main focus in the game is the planes, so detailed people and ground forces may be asking a bit too much.
The controls are simple enough. There are buttons for acceleration and breaking, yaw, flare release, target acquisition, and your weapons. There is also assistance OFF mode, which removes the game’s limitations on plane movement, allowing you to perform impressive maneuvers at a greater risk of stall. In this mode the camera also zooms way out. When paired with the increased maneuverability, this can make combat a bit more difficult. Difficulty, of which there are three levels, also affects plane movement.
The game features a rewards system. Defeating enemies and completing missions nets you experience points which raise your in-game level. Certain actions also complete challenges, which often reward you with additional experience. You can use points earned while leveling up to purchase new weapons packs, planes, and overall upgrades. Continuously using a plane will also raise the mastery of that plane, which allows for greater levels of customization.
So, to buy or not to buy? I say go for it. I found it to be enjoyable, and the multiple modes and unlocks can keep you busy for a while. Plus, F-22 Raptors! ‘Nuff said.
[Review was done using the Xbox 360 version]
‘Believe’ In Bulletstorm
Tuesday, January 18th, 2011Still need some convincing to pre-order Bulletstorm? Then how about this parody of the Halo 3 ‘Believe’ trailer? The detail in that diorama is amazing. It’s also hilarious.
Team Fortress 2 Sentry Gun
Tuesday, January 18th, 2011WETA workshop is no stranger to props based on popular videogames, and this level 1 sentry gun from the class-based multiplayer game Team Fortress 2 continues this trend. Featuring a motion sensor and full audio, it now stands guard at Valve’s lobby, tracking every visitor with its deadly (non-functional) cannon. I’ll admit it’s a very cool prop, but it doesn’t satisfy the ultimate Valve-based question: ‘When the hell’s the next Half-Life game coming out?’
GeoEye in H.A.W.X 2
Tuesday, January 18th, 2011GeoEye, Inc. is a company that provides highly detailed location intelligence to its customers via their large body of Earth-imaging satellites. Their services have seen use in the Defense and Intelligence sectors and oil and gas markets among others, but it’s the use of their images in the entertainment industry, specifically the new Ubisoft game Tom Clancy’s H.A.W.X. 2, that has really caught my attention.
As seen in these stills from the game, the amount of detail in the environments is staggering and look to be the most accurate representations of the featured locations ever seen in a video game. Granted, you’ll be kind of busy with constant dog-fighting to really take in what’s on the ground, but eye-candy of such a high caliber is always appreciated.