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Xbox 360 Special Edition Camouflage Wireless Controller

Sunday, November 24th, 2013

MultiCam Controller

With colors that mimic woodland and arid environments, the Xbox 360 Special Edition Camouflage Wireless Controller is designed for covert operations.

I was out and about the other day and I saw this at the store. I didn’t bother to check the packing for any mention of MultiCam, but it’s just different enough that I’m sure Microsoft’s covered from any potential liability.

www.xbox.com/en-US/xbox360/accessories/controllers/xbox360-camouflage-wireless-controller

DoorKickers Alpha 6 Update

Friday, November 15th, 2013

The newest Alpha build for DoorKickers, Alpha 6, has a host of new features and updates, primarily of which is the addition of two new classes, Breacher and Stealth Trooper, and a revised map editor. The full changes are as follows:

Features:
– Breacher class and Shotguns added
– Shotgun breaching now possible – replaces Mechanical breaching where appropriate
– Stealth class and Suppressed firearms added
– Lockpicking. Beware – can be heard by enemies at short range.
– Something approaching a real Mission Editor
– 3 new pistols
– 7 new Semi-Auto/Auto weapons
– 3 shotguns
– 4 new single mission maps
– 2 new random maps
– Improvements to old maps
– Improved the random mission generator
– Improved enemy AI
– New enemy AI: Sawn Off shotgunner. Yeah, watch out for him.
– Troopers now holster the current weapon while operating devices (defusing bombs, lockpicking etc.)
– Smoother path drawing around corners
– Enemy Stun/reload icons are no longer visible in fog of war
– Tooltips are now flipped when cut-off by the edge of the map
– Improved visual effects (debris, burn marks, muzzle flash lights etc.)

Modding / Structure changes:
– Simplified new map creation; Background Entity no longer needed, texture directly referenced in mission file
– Changed location of single mission and RMG repositories
– Differentiated Speed Reload vs Tactical Reload times for weapons

Fixes:
– Fixed flashbang trajectory showing different path that the actual one
– Can no longer operate devices from behind walls/doors, you cheaters.
– You must now have LOS with an object in order to be able to interact with it
– Fixed sometimes losing rclick orientation tracking
– Fixed a bug where the path would not be highlighter while dragging it

inthekillhouse.com/

Archer – Conflict Resolution

Tuesday, November 5th, 2013

C’mon, January, hurry up!

BlackFoot Studios Enters Partnership With Killhouse Games,Inc.

Friday, November 1st, 2013

COLUMBUS, Ohio – October 30, 2013 – BlackFoot Studios LLC announced today that it has entered into an agreement with Killhouse Games, Inc. to license Door Kickers for developing premiere simulations and training products for the world’s militaries and law enforcement agencies.

“Killhouse Games is a small company of passionate game developers, with the respect and knowledge it takes to create a product which properly captures the spirit of modern urban combat,” said John Sonedecker, founder of BlackFoot Studios. “We’re proud to partner with a company that shares similar values to our own.”

The Door Kickers platform is perfectly suited to BlackFoot Studios’ vision for their products. It provides both the low development costs and versatility needed to quickly iterate and deliver content.

“It’s a really clever and easy-to-learn engine, which will run on basically any machine,” says Sonedecker. “It gives us the opportunity to develop a product for quick deployment, and it affords our customers the added convenience of easily producing their own modifications and additional content. We’re really excited to deliver the educational simulation tools needed to train today’s warfighters and first responders, to safely execute some of the world’s toughest jobs.”

“The top down perspective and clear graphics in Door Kickers are designed to put the emphasis on presenting the tactical situation, and from day one we had a training version in mind” says Dan Dimitrescu, co-founder of KillHouse Games. “Having followed Blackfoot Studios for the past couple of years I knew John’s experience in developing for the discerning gamer and the military trainer alike. With their intimate knowledge of the subject matter and the solid ethics that guide them in business, we are thrilled to have Blackfoot studios develop the Simulation and Training version of our game. They are in a great position to capitalize on our technology and to deliver the maximum of quality to the end user – the man on the line.”

Door Kickers: Simulations & Training will focus on the planning and execution phases of Close Quarters Battle (CQB) employed by many of today’s military and police forces. It will allow instructors to teach and then grade the methods of their trainees, using an easy-to-use interface. BlackFoot Studios plans worldwide availability of Door Kickers: Simulations & Training to government and law enforcement agencies, in the first quarter of 2014.

www.blackfootstudios.com/

inthekillhouse.com/

Call Of Duty: Ghosts – Free Fall Gameplay Trailer

Friday, November 1st, 2013

It’s just about time for the new Call of Duty to be released, and with new releases come pre-order exclusives, and this map just happens to be one of those exclusives. It looks pretty cool, if not nearly dynamic as BF4’s maps, and you can bet it’ll be quite a bit more fast paced.

CoD: Ghosts drops November 5th, 2013.

Call Of Duty: Ghosts – Extinction Mode Trailer

Monday, October 28th, 2013

Goodbye zombies, hello aliens!

DoorKickers Alpha 5

Wednesday, October 23rd, 2013

Real-time tactical game DoorKickers just saw its newest update to Alpha 5. Some of the new features in Alpha 5 include:

  • Inventory customization.
  • Random mission generator.
  • Persistent trooper roster.
  • Cover system.
  • Improved AI (both enemy and friendly).
  • New maps.
  • Full firearms modding.
  • A full list of changes can be found at inthekillhouse.com/.

    Invasion: The Real-World Technology of Watch Dogs

    Friday, October 18th, 2013

    Watch Dogs in an upcoming video game where you play a character that can manipulate a near-future Chicago by hacking the central computer system that controls almost every aspect of the city’s surveillance and public infrastructure. This video shows that the reality for Chicago is becoming quite close to the fiction of the game.

    GTA V Psych Evaluation

    Sunday, September 22nd, 2013

    photo

    After completing the story mode and sitting through 30 minutes of credits for GTA V, you get a psych evaluation based on your actions throughout the game; I thought mine was pretty funny.

    Hyperkin RetroN 5

    Saturday, September 21st, 2013

    Pic-11

    Hyperkin’s RetroN 5 console is a multi-cartridge gaming device that plays NES, SNES, Genesis, Famicom, GBA, Super Famicom, Mega Drive, Game Boy Color, and Game Boy cartridges. A new chipset removes issues with region locking and compatibility, allowing both PAL and NTSC cartridges and games with CIC lockout chips and FX chips. It has a standard bluetooth wireless controller with input buttons for all supported systems, although it also features controller ports compatible with SNES, NES, and Genesis wired controllers. Other advanced features include: save states, HDMI compatibility up to 720P, improved sound, and a GUI that allows one to further customize their gaming experience. It will be released on December 10th, 2013.

    hyperkin.com/blog/

    Halo Needler Replica – Photo Time Lapse

    Thursday, September 19th, 2013

    This replica of the Covenant Needler from the Halo video game series is the work of Volpin Props.

    www.volpinprops.com/portfolio/

    Diablo Polystone Statue

    Saturday, September 14th, 2013

    It lights up!

    The Prime Evil, Diablo, makes for a pretty kick ass statue. Limited to 2000 pieces, this collectable statue of Diablo, from the game series of the same name, comes in at over 20 inches tall and is hand painted. Also, it lights up! It’s estimated to ship this November.

    Sideshow Collectables – Diablo Polystone Statue

    Call Of Duty: Ghosts Campaign Trailer

    Friday, September 13th, 2013

    Gunfights in space? Rods from God? A South-born invasion of the mainland USA? This is what the Red Dawn remake should have been!

    Splinter Cell: Blacklist – Orchestra Of Guns

    Thursday, September 5th, 2013

    Filmed at Trigger Time, sounds recorded by Ubisoft Toronto and Red Storm sound teams. The event was coordinated by Travis Getz. The final artillery blast simulator is by Cyalume.

    DoorKickers Now Available On Steam

    Wednesday, September 4th, 2013

    DoorKickers, the real time strategy game where you play a SWAT team, is now available through the digital distribution service Steam. Additionally, the following features were added during the most recent update:

    – Added realistic shooting methods.
    – SWAT now wait for flashbangs to explode before proceeding on their path.
    – SWAT now wait on doors if there is a flashbang being thrown through that door.
    – SWAT better stacking at doors.
    – Added an in-game “News” panel where you will be notified of new updates and/or community news.
    – Greatly improved FPS on older video cards (and newer ones as well).
    – Distance is now shown when rclick-dragging.
    – Game loads fasters now.
    – Added new ambiental music.

    store.steampowered.com/app/248610

    inthekillhouse.com/doorkickers/

    Grand Theft Auto V: The Official Trailer

    Thursday, August 29th, 2013

    Grand Theft Auto V drops September 17th.

    Titanfall: Official Gamescom Gameplay Demo

    Friday, August 23rd, 2013

    This is the first game from Respawn Entertainment, the studio made up of former Infinity Ward employees.

    Mil-Spec Monkey Logo Spotted In Call Of Duty: Ghosts Footage

    Wednesday, August 21st, 2013

    Monkey In CoD

    I was watching some of the alpha multiplayer footage from Call of Duty: Ghosts and I noticed a very familiar looking logo being used as a player emblem. Specifically, it’s the Mil-Spec Monkey logo, slightly altered to include either some frost or a white beard along the chin. I contacted Monkey directly about spotting this, to get his take on its inclusion in the game. The verdict? While I wasn’t flat out told directly, it doesn’t look like its use was authorized by Monkey himself.

    It can be seen in this video around the 1:30 and 1:50 marks.

    Battlefield 4 Paracel Storm Multiplayer Gameplay Trailer – Gamescom 2013

    Tuesday, August 20th, 2013

    Halo-Themed M9A1 Grips

    Sunday, August 18th, 2013

    9YlCjnQ

    User ucfnate on Reddit showed off his Halo-themed grips for his M9A1 pistol. The work was done by Derek Smith of DS Grips, and feature the UNSC logo on one side, and a glow-in-the-dark ring on the other that closely replicates the same hue of Cortana’s light.

    You can check out more photos at ucfnate’s imgur gallery.

    www.dsgrips.com/

    Shambles

    Saturday, August 17th, 2013

    Shambles

    Yeah, the market is a bit beyond oversaturated with zombies at the moment, but this game made by Markus “Notch” Persson of Minecraft fame is quite similar to FPS games of old, like Doom and Duke Nukem, and is pretty entertaining, considering it was made in only seven days. Plus, it’s pretty funny that the pistol and rifle were modeled after NERF blasters.

    shambles.notch.net/

    Call Of Duty: Ghosts – Global Multiplayer Reveal

    Thursday, August 15th, 2013

    Call Of Duty: Black Ops II – Apocalypse Map Pack Trailer

    Saturday, August 10th, 2013

    ARMA 3 – Beta Trailer

    Thursday, July 25th, 2013

    For the uninitiated, the ARMA series has always worked more towards being a combat simulator than an arcade-style shooter like the more recent Call of Duty titles and (to a lesser extent) Battlefield.

    www.arma3.com/

    H-Hour: World’s Elite On Kickstarter

    Saturday, June 29th, 2013

    A spiritual successor to the SOCOM games headed by the original series’ creative director and staffed by members of the teams behind some of the most popular modern war franchises of today? What’s not to love?

    www.kickstarter.com/projects/1687497632/h-hour-worlds-elite-0?ref=home_popular