Another year, another CoD. This time, however, it’s nominally World War 2, but with a distinct inclusion of modern-style optics and other crazy weapon attachments.
And zombies.
Another year, another CoD. This time, however, it’s nominally World War 2, but with a distinct inclusion of modern-style optics and other crazy weapon attachments.
And zombies.
Back in 2013, prior to the release of Call of Duty: Ghosts, a beta for the game featured a slightly-altered version of the Mil-Spec Monkey logo as an in-game player customization icon.
Needless to say, this was not an authorized use of that copyrighted material. And, it looks like Activision and Infinity Ward are at it again:
This is a loading screen for the upcoming Call of Duty: Modern Warfare.
And this is promotional imagery for BCM and BPRE. Strikingly similar, aren’t they?
For the curious, this image was featured in promotional materials for BCM’s line of .300 Blackout carbines, among other uses.
Not to excuse the use of this imagery, but it’s worth mentioning that the new Modern Warfare is currently in a pre-release state, and it’s possible that this is being used as placeholder art until the game launches later this year. Still, you’d figure that a big corporation like Activision would be a bit more cautious when it comes to potential intellectual property violations for their multi-billion dollar franchise.
Post by TacticalFanboy.com
In an attempt to keep up with popular trends, this year’s CoD is featuring a battle royale-style gamemode called Blackout, where a bunch of players hunt each other down on a massive map (look up PBUG or Fortnite videos for a general idea on how this concept works). The standard multiplayer elements do seem to be returning, however they’re completely omitting the traditional single player campaign for this one. Like most who have played CoD games in the past, I’ve spent way more time in MP than playing the campaign, but it still feels kinda wrong they’re omitting a story mode from a mainline release.
It’ll still do huge sales numbers, because it’s Call of Duty.
Call of Duty: Black Ops IIII releases on October 12, 2018.
OK, so it’s not like it wasn’t already ‘confirmed’ last month, but this is an ‘official’ confirmation. Next Wednesday, 4/26, is the official reveal; a bit earlier than E3, but, hey, who’s gonna complain?
Based on years past, we should see some early footage next week at the reveal, followed by campaign footage at E3 2017 (edited ‘in the interest of time’), and finally an official multiplayer reveal sometime afterwards, followed by the standard November release.
By this point it’s not the most breaking news, but for those who aren’t aware, the latest game in the long-running Call of Duty franchise is going back to its roots and taking place during World War II. Called ‘Call of Duty WWII’, the new game is being developed by Sledgehammer Games. There hasn’t been a mainline game in the CoD series that takes place during this period since 2008’s ‘CoD: World at War’, developed by Treyarch. Based on the posters and various steel book game cases that were leaked, it looks like the game will take place at least partially on the Western front, with the D-Day invasion being prominently displayed in the promotional materials.
Since the latest Call of Duty titles have been drifting farther and farther into the realm of science fiction and alternate history, it doesn’t come as much of a shock that Activision and Sledgehammer are attempting a reset of the franchise, an appeal to those clamoring for a more ‘classic CoD experience’. With a game set in World War II, we’re pretty much guaranteed a lack of double jumping, infinite sprinting, wallrunning, direct energy weapons, and other now common CoD elements that, interestingly (perhaps ironically) enough, actually started with Sledgehammer’s first lone-developed CoD title, ‘CoD: Advanced Warfare’.
It’s worth mentioning that this may be the start of a trend of AAA developers revisiting historical wars in first person shooter games: EA and DICE took a bit of a risk and just last year introduced ‘Battlefield One’, a mainline Battlefield title that takes place during World War I, which has paid heavily in their favor both critically and commercially. Granted, there were some provisions and near-anachronisms made within ‘Battlefield One’ for the sake of enjoyable gameplay, but it was still a huge departure from the most recent numbered Battlefield titles, which take place in a world-spanning conflict in a modern setting. I can’t say in confidence that ‘CoD WWII’ is a reactionary attempt to capture some of Battlefield One’s success, since each game in the CoD series is released by one of three developers and is developed over a period of three years, but the franchises will once again be compared for their major departure in setting.
In any event, ‘another year, another CoD’ rings true yet again, even if we’re trading the space suits and laser rifles for olive drab combat uniforms and M1 Garands. We should still expect finicky gameplay balance, kill streaks, and map packs and microtransations aplenty.
Look forward to the inevitable official announcement for ‘CoD WWII’ when E3 rolls around this coming June.
Cyborgs are the future of warfare, it seems. At this rate, Black Ops IV will end up being a Terminator game in all but name, which would actually be kinda cool.
Dark Horse is doing a Black Ops III prequel comic.
They were giving away a free preview at the show. It’s pretty interesting: the special operatives talk in a weird future slang, and new yen is a currency (Shadowrun, much?). I’m curious to see how the full comic pans out when it gets released later this year.
Picatinny rails in the year 2054? Sledgehammer Games, please.
Aside from that, it looks cool. Lasers, jetpacks, semi-dynamic maps, but also an awful lot of one-hit-kill weapons. I guess we’ll see how it plays November 4th.
They were even kind enough to sneak in a bit of Multiplayer footage at the end.
Frank Underwood as the head of a rogue PMC? The new Call of Duty looks pretty cool.
Advanced Warfare drops November 4th, 2014.
Goodbye zombies, hello aliens!
Mega Bloks, everyone’s favorite LEGO clone, has made a habit of handling properties that the Danish toy giant wouldn’t; examples include: Halo, World of Warcraft, and now Call of Duty. Seen above is the Drone Attack set, which comes with an A.G.R., or Autonomous Ground Robot, and a kitted-up soldier. This and other sets, which include a boat set, tank set, and snowmobile set, are available for purchase/pre-order from Toys Я Us.
Gunfights in space? Rods from God? A South-born invasion of the mainland USA? This is what the Red Dawn remake should have been!
Ever since the Call of Duty series went ‘modern’ there has been an increase in firearms that just don’t belong in the game and/or are being used by the wrong forces. It started simply with the MP44 being featured in multiplayer that takes place in 2011, along with Ultranationalists having access to MP5s (CoD4), and has spiraled into rifles like the FAMAS being used by Russian forces in both 1968 (Black Ops. lolwut?) and 2016 (MW2). While I can’t claim what other firearms Russia might integrate into their arsenal in the future, I think it’s safe to assume they won’t be using French guns. Or TAR 21s. Or Striker shotguns. Or… I’ll shut up now.
The point is it wouldn’t hurt for the devs to do a little research into what weapons specific forces would actually use, instead of replacing accuracy with the rule of cool. What follows is a list of guns I want to see in the next CoD game, provided it’s actually MW3. If it’s not, and instead ‘CoD: It’s In Space and Totally Ain’t Halo’ is the next title, I better see a Gauss Rifle, dangnabit!
MP7A1
H&K’s answer to the FN P90. A damn cool weapon, it fires the armor piercing 4.6x30mm cartridge from either a 20, 30, or 40 round magazine. It’s practically a firearm that combines all the best aspects of both a SMG and AR into one beautiful package. Ever since I used it in Medal of Honor multiplayer I always wondered how grossly overpowered it could be in CoD. Maybe we’ll see it, maybe we won’t. But I sure hope we do.
AK-74M
AK-47s and Russia go together like peanut butter and chocolate. We get it. But believe it or not, there’s more to the AK family than just the classic 7.62×39 spewing death-dealer. Now I’ll admit there was also a Middle Eastern militia in both Modern Warfare games, and they most definitely would be using AK-47s (and other variants), but the Russian forces themselves? Not likely. There’s also the AK-100 series rifles to consider, and since the games do take place in the near future, I could see them having widespread use. Anyway, it would just be more accurate to see an AK-74M in the hands of a modern Russian infantryman, and not an F2000. That’s all I’m saying.
XM-25 Grenade Launcher
25mm, airbursting, high-explosive, pre-programable grenades. This thing practically screams overpowered, doesn’t it? Already in deployment in Afghanistan, it’s seen incredible success, ending engagements almost as soon as they begin. Plus, I’m sure they could find a way to balance it in-game. After all, they’ve managed to make guns less impressive than they are in real life. I’m looking at you, AA-12.
That’s just a small sample of what I’d like to see, especially since this article’s getting a bit longer than I originally intended. But you get the general idea: keep what makes sense, dispose of the rest and replace them with something else; something period appropriate. Hell, it wouldn’t hurt to have two AK variants in the same game. Bad Company 2 did it with the AN-94 Abakan and AEK-971 Vintovka, after all. And I’d also like to hear what you want to see in the next CoD game. Or how you feel about how inaccurate the weaponry has been in the current CoD games. Game developers say they read stuff like this, after all.