Please let this be as good as the potential. Don’t let ’em screw it up and make it an episode-centric post-apocalyptic teen drama soap opera combo.
Black powder weapons, crossbows, Book-of-Eli type knife-fightin’ in post-apocalyptic Chicago. Honestly, that’s not a whole lot different than some of what’s going on in Chi-town right now, but what they’ve done to Wrigley Field is a travesty! If there is some sort of local warlord there, some petty Cook County despot, he needs to do something to honor them Cubs before there’s a coup.
Actually, it may have been out on DVD for a while now but this is the first time it occurred to me to mention it (thanks actually to several of the lads on FB for reminding me).
Armourgeddon is a company based in based Leicestershire, England that deals in paintball matches using a fleet of British tanks, specifically the FV432 Armored Personnel Carrier. After an introductory training session, teams of three battle it out tank-to-tank on an old WWII bombing range. Now, this isn’t the only activity the company specializes in (they also have, among other things, air rifle shooting, archery, hovercraft, and standard woodland paintball games), it just happens to be the most unique.
I was invited to attend a recent press event for ‘Ghost Recon: Future Soldier’ which included, among info on other exciting features, a first-hand look at the multiplayer. In case you’re wondering, it’s even better than the video makes it out to be.
Multiplayer Overview
Multiplayer pits two teams of 6 against each other in one of four game types: Conflict, Decoy, Saboteur, and Siege. There’s also the obligatory ‘Horde’ mode (with a twist) called Guerrilla. Ten maps will be available shipped with the game. Gametypes are largely team and objective based, so don’t expect anything akin to vanilla deathmatch. The gametypes are as follows:
Conflict
In Conflict, multiple objectives pop up on the map one after the other as the two teams fight to capture, defend, or destroy them. A typical match might start with both teams trying to, say, secure a data probe, followed by the victor trying to activate an EMP bomb while the loser tries to prevent that action, ect. This continues until the time limit expires. Most objectives captured at the end of the round wins. In the event of a tie, kills serve as the tie breaker. This gametype lasts for one round.
Decoy
In Decoy, one team tries to defend three objective sites from the attacking team. In an interesting twist, only one of the objectives is the actual true objective, with the other two acting as decoys, hence the gametype name. Also, neither team knows which objective is the true one. If the true objective is discovered by the attacking team, a final objective opens up for them to complete. A round ends if either the defending team runs the clock down or the attacking team completes the final objective. This gametype lasts for best two out of three rounds.
Saboteur
Both teams try to capture a bomb case that spawns in the center of the map and deliver it to the enemy’s base. If a player picks up the bomb, they lose mobility and are restricted to their side arm, but gain unique bombcase melee takedowns. It’s highly advised that the other players escort the bomb carrier to their objective. If time runs out, the round ends in a tie. This gametype lasts for best two out of three rounds.
Siege
Siege is essentially Search and Destroy. One team attacks while the defending team tries to protect two bomb sites. There are no respawns, and a team wins if they kill the entire enemy team, manage to set off one of the bombs (attackers), or run the clock down before a bomb can be set off (defenders). This gametype lasts for the best two out of three rounds.
Guerrilla
Guerrilla pits a squad of 4 against increasingly difficult waves of enemies and vehicles. Subsequently successful rounds lead to the players being awarded with support actions, from UAV coverage to airstrikes. The twist mentioned earlier is that every ten rounds or so a new position is highlighted on the map. The players have to capture and hold that position against enemies. If any enemy units occupy the space for a short period of time, the round is lost despite how many players are still alive. This mode lasts to 50 rounds.
Class Overview
Character selection is class-based, and each character can be customized with unlockable head gear. Each class has access to unique weapons and special abilities that suit all manner of playstyles. The two factions, the Ghosts and the Bodarks, have faction specific weaponry: the Ghosts favor NATO firearms (higher accuracy, lower damage) while the Bodarks stick to Russian, Eastern European, and Chinese weaponry (lower accuracy, higher damage). It’s also worth mentioning that unlike many other recent games, characters can only take a few bullets before dying (and while there is the presence of regenerating health, it’s extremely slow), so proper use of cover and teamwork is essential in winning most matches. The classes available are:
Rifleman
Unique ability: Chest Armor – allows you to take a bit more punishment from torso shots.
True to his name, the Rifleman class can wield assault rifles. Additionally, they can also wield LMGs, which can suppress the enemy. While suppressed, a player’s screen narrows and darkens, and they lose the ability to attack at all unless they move out of the line of fire, making them extremely vulnerable to flanking maneuvers. Standard thrown equipment is grenades. They can also unlock a medic kit that allows them to revive incapacitated allies.
Scout
Unique ability: Active Camo – allows the user to become partially invisible while practicing low mobility.
The Scout wields sniper rifles and, for those who are more CQB inclined, PDWs and SMGs. The active camo automatically kicks in when the player stays still or is slowly moving. It is especially helpful for concealing your position from a distance or in thick vegetation (camping). An equipment upgrade unlocked later on can further improve the camouflage to a level of near complete invisibility. Standard thrown equipment is flashbangs.
Engineer
Unique ability: Scope Detector – this lets the player know if an enemy is sighting in on them with a scoped rifle via a sound indication.
The Engineer wields personal defense rifles, carbines, and shotguns. Can choose to equip several types of drones, including a man-portable UAV and sentry gun. Standard thrown equipment is motion detectors.
Multiplayer Progression
New equipment and weaponry is unlocked through level progression. In an interesting twist, at unlock milestones, the player often has to choose between one of two rewards. For example, at level 20, an engineer may have the option to unlock either a drone or a movement sensor, and can only have one through the rest of their class progression. At every level up, the player also earns a Gunsmith token for each faction that they can use to modify any weapon of their choosing. Any spent Gunsmith tokens spent are exclusive to that part and weapon only. As an example, if the player chooses to purchase an AFG for their ACR, then the AFG is unlocked for the ACR only, and can’t be used on the other Ghost weapons.
There is a way to reset which choices the player selected, however. In lieu of a “prestige” option, where the player resets all their unlocks and starts again from level 1, they earn a token at level 50 that allows them to respec their character. Additionally, an additional class slot is unlocked and the player can choose one Bodark weapon for a Ghost to use and vice versa.
Multiplayer features tons of unlockables and the gameplay is of a well-paced variety that caters better to teamwork than rushers, so it might not hurt to get a party together instead of playing with randoms. Despite this, it’s definitely one of the better designed multiplayer games I’ve played in recent memory. I’m eagerly awaiting the game’s release so I can give it another go [and maybe beat another player’s head in with a bomb case after flashbulbing them like the first time I played Saboteur; good times].
‘Ghost Recon: Future Soldier’ drops May 22, 2012 (June 12, 2012 for PC).
http://www.ubi.com/US/
What is Ghost Recon Network? Well, in layman’s terms, it could be called the Ghost Recon equivalent to Call of Duty ELITE, but that wouldn’t be doing the service justice. It boasts more than enough unique features to distance itself from its competitors.
This is so unrealistic. Everyone knows Mind Flayers hate Githyanki. Or Githzerai. Or something. I’m still too shaken by the epic awesomeness of this to say something witty.
Would it be too much to ask for them to have added in a half dozen half-nekkid Drow wenches?
Please God, let someone go ahead and make something like this full length.
Check out this video walkthrough of a Co-op mission in the upcoming Ghost Recon: Future Soldier. Come for the invisible camouflage, stay for the awesome gameplay.
This video by YouTuber FirstManOnTheSpoon demonstrates flaws in the lightsaber fight choreography in The Phantom Menace in the form of a humorous Jedi training video.
They should have made another Star Trek movie with the old crew, starring Sulu and the Excelsior. Seriously, would it have been too much to ask they do that before the the Next Generation got hold of things?
Ever wonder what would happen if the Excelsior and the Enterprise went to fisticuffs?
Check out this video of Meg Turney cosplaying as Pricness Leia for a shoot at Gentle Giant Studios. FYI, there’s a bit of crass language and suggestive dialogue, so this one’s probably better off not seen while at work.
http://www.megturney.com/
Check out this announcement trailer for the upcoming Medal of Honor Warfighter, the sequel to 2010’s Medal of Honor. If its anything like its predecessor, Warfighter will be the perfect blend of action and realism set in actual modern day conflicts. Its also worth mentioning that Danger Close, the developer, will be handling multiplayer duties along with the campaign this time around, and the game is running on the latest version of Frostbite 2 instead of a modified Unreal 3 engine.
Presenting the AF2011-A1 “Second Century”, a double barrel 1911*. According to Arsenal Firearms, the AF2011-A1 can keep a grouping the size of an orange at 15 yards and the size of a watermelon at 25 yards. Although it boasts a number of unique parts, such as a single slide and single spur double hammer, the firing pins, the firing pins plates, the sears groups, the triple springs, the inner parts of the mainspring housings, the recoil springs and recoil springs rods, the magazine bodies and inner parts, the sights, the grips and grips screws and bushings are all interchangeable with a standard 1911. Additionally, the AF2011-A1 can be customized with either 2 independent triggers and one sear group or with 2 triggers permanently joined and the choice of 1 or 2 sear groups. As for choice of colors, it can be ordered in a mirror finish Deep Blue or with a 3400 Vickers surface hardness White Ash Nitrite coating.
Part of me wants to make fun of it, and part of me wants one really bad.
www.arsenalfirearms.com
BioShock Infinite was already looking pretty damn cool, and that’s before I saw this video for the robotic, Gatling-gun wielding George Washington. October 16th can’t come soon enough.
Not sure what is better in this thing…the soundtrack or the dual-wielding. You might be surprised that he’s a big fan of first person shooter games like Modern Warfare 3 and Battlefield 3.
The Tactical Fanboy staff is really looking forward to this. Here’s hoping it isn’t a huge disappointment…though with this cast, it’s hard to believe it will be.
The Avengers franchise has been around a long time, and it’s evolved. There are Avengers, Ultimate Avengers, Avengers vs. Ultimates, Secret Avengers…for a while there were West Coast Avengers. Lots of Avengers (and not to be confused with the British spies of the same name).
Tactical Fanboy: the first Avengers comic cover.
Tactical Fanboy: one of the most recent Avengers covers.
If you’re into the Avengers and don’t mind trying to keep up with all the different intertwined story lines and multiple titles running at once, you might check out the new Avengers vs. X-Men series that’s starting up.
Tactical Fanboy: Avengers vs. X-Men, starting in April
One Glock 20 + One Hornady 200gr hollow-point 10mm round + a man willing to shoot himself while wearing body armor = massive stupidity… and this video. I was almost tempted to say this ended (surprisingly) without tragedy, but the vid itself is tragic enough to prove that statement false.
“No matter how deep Tom Cruise sinks into Scientological insanity, or how pudgy and disconnected from reality Val Kilmer becomes, will there ever be a red blooded American male who wouldn’t put a full nelson on the chance to pilot a fighter jet, and play Maverick or Ice Man in a dogfight? Air Combat USA, and its fleet of SIAI Marchetti SF-260s, pin down dreams of aerial combat, while average Joes and their $1,395 make those dreams come true.
In its Basic Air Combat Maneuvers course, Air Combat USA turns everyone from programmers to stone masons to ballerinas into fighter pilots for a day. You and an instructor (but mainly you. Really.) will command a light attack jet through tense skies rife with enemies, duking it out during 5 to 6 dogfights that will demand precise flying, aerial acrobatics, heavy G forces, weapons lock…all the fun stuff leading up to, but excluding the part where someone gets hurt. And from takeoff to landing, the experience, and every Hot Shots Part Deux quote you utter, will be digitally recorded on 3 cockpit cameras for you to take home, sync with a deep cut of musical drama, and upload to YouTube like your man in the video…”
Abraham Lincoln: Vampire Hunter. Honest Abe’s mom was killed by some kind of supernatural creature, driving him to pursue a career of slaughtering vampires and their slave-owning allies. Who knew? It’s based on Seth Grahame-Smith’s novel.